It seems that there are many online subcultures as in “real” life.
What I mean by that is that real life subcultures have “migrated” to
the virtual world and have found a home. Therefore,many people specially young have found a home on the web and become their own sub-culture.
It is very interesting how many organizations are used to refer to themselves as an internet “community” or society.Nowadays there are many internet subcultures that have created their own beliefs and that share specifi behaviors and ideologies.
The first internet subcultures emerged via Usenet.
“The Usenet is the largest conferencing system and has a unique form of social organization… the Usenet has no central authority, no single source of power that can enforce boundaries and police behavior. Noone owns most Usenet newsgroups; most newsgroups are anarchic in the technical sense of the term – they have no central authority though they do have an order and structure. Almost anyone can read the contents of a Usenet newsgroup, create entirely new newsgroups, or contribute to one. This makes the Usenet a more interesting and challenging social space than systems that are ruled by central authorities.” (Kollock and Smith, 1998)
Usenet is the set of people who exchange articles.it consists of newsgroups listed in the periodic "List of Active Newsgroups" postings which appear regularly in news.Newsgroups are online threaded discussion groups in which people converse to exchange ideas and information.Some newsgroups are "moderated"; in these newsgroups, the articles are first sent to a moderator for approval before appearing in the newsgroup.
In cyberspace nowadays there are many subcultures,social spaces and communities people have created.that,are increasing considerably due to the fast and global communication that the internet provides.Doubtless,they are changing the relationship between information technology and society.
- the video play game subculture :The gamer subculture is a community that has recently been able to come together like never before thanks to the Internet. Thanks to the Playstation 2, PS3, and the Xbox 360.
Cyberpunk is a sensibility or belief that a few outsiders, armed with their own individuality and technological capability, can fend off the tendencies of traditional institutions to use technology to control society.
categories of groups associated with cyberpunk:
- hacker, who represent the best kind of cyberpunk
- cracker, who attempt to break into computer systems
- phreak, who attempt to break into telephone systems
- Cypher-punks, who attempt to break codes and foil security systems
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